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#AGE OF EMPIRES 2 ROTATE GATE FULL#
Sadly, I’m yet to find the full strategic benefits of siege towers as opposed to smashing walls down with trebuchets from a safe distance. It does wonders for the pacing that you no longer have to guide your rams and gangly siege towers across an entire map, and it feeds into the freshly scalable stone walls too. Sieges feel much better thanks to the ability of infantry units to create battering rams and siege towers. But all you defensive-minded turtles out there needn’t worry: the Wonder victory-whereby you build a late-game wonder and hold it for 10 minutes-still exists. Given their central locations on maps, this should encourage more feisty strategies than the sneaky relic-hoarding of AoE past. Victory conditions have been smoothed out to keep matches pacey, with military conquest now only requiring you to destroy an enemy’s landmarks, the number of which increases with each age.įor a religious victory, you can no longer take relics back to the safety of your base, but instead have to hold onto all the Sacred Sites on a map for 10 minutes. Upon starting a new game, returning players will immediately settle into the rhythm of resource-gathering, villager spamming, scouting and outrageous forward-settling (particularly effective with the nomadic Mongols).
#AGE OF EMPIRES 2 ROTATE GATE SERIES#
But hey, that’s all part of the process in a series where a single title can be improved and iterated over many years. It’s Relic’s bravest evolution of that precious AoE formula, and it really diversifies the game even though wide-scale online play will probably reveal tons of balancing issues over the coming months. While the core mechanics and loops will be familiar, the carefully designed civs and age-advancement choices offer an intricate new web of strategies and approaches to each match. You can even ‘build tall’, with Abbasids and the Holy Roman Empire gaining bonuses based on buildings you place near their central structures. The Abbasids add wings onto their House of Wisdom instead of erecting new landmarks, while the Chinese can build two landmarks per age and found dynasties which will grant you different bonuses for the rest of the game. The bulwarky Holy Roman Empire can slam down the Burgrave Palace, for example, capable of producing units in groups of five, while the Rus High Trade House generates its own deer, feeding into the Rus bounty mechanic through which they earn gold by hunting.Ī couple of the civs even have their own twists on age advancement. Your strategic path is further refined each time you advance an age, when you get to pick one of two civ-specific landmarks that will advance your empire in different directions. Even the relatively vanilla English have no less than 10 unique traits, in their case focused largely around agriculture and establishing defensive structure networks that grant speed bonuses to your units. Delhi’s use of garrisoned scholars instead of resources to research technologies turns the blacksmith into a kind of persistent research lab ticking along in the background while you get on with other stuff.
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I had a real blast with the Delhi Sultanate too, stomping my hapless AI enemies with War Elephants they had no answer for.
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The Mongols are the biggest wildcard, capable of packing entire towns up into carts and relocating to anywhere on the map. It’s not a huge number, but the visual and strategic variety between these factions is one of the most significant evolutions in the series.Īge of Empires 4 might not have the balanced esport appeal of AoE 2, but damn is it fun to experiment with the different civs and learn their unique ways. These missions aren’t easy either, and on standard difficulty I found I had to quickly wrap my fingers around the new keyboard shortcuts to keep up with an efficient, nagging enemy.ĭamn is it fun to experiment with the different civs and learn their unique waysīut these sleek campaigns are just a foreword to the stories you’ll be crafting on the Skirmish maps with the eight eclectic civs on offer.
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Regardless, the campaign throws up plenty of great set-pieces there’s the Battle of Xiangyang to establish Kublai Khan as Emperor of China, Dmitry Donskoy’s power-shifting defeat of the Mongols at Kulikovo, and over in the west the Battle of Bremule to establish England as a regional power. To chart decades of Mongol conquests without mentioning the centrality of terror and massacre to their strategy, for instance, seems like a bit of a convenient oversight. It does also sometimes feel like the squeaky-clean presentation skirts around the ickier parts of history.
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